Costumes and Layer Shader Workflow

NPC Costumes with modular tiling 7-layer shader in Unreal 4 for quick color and pattern variation. I was responsible for Marvelous Designer Patterns, Highpoly, Lowpoly/UVs/Bakes, Textures, and Shader setup.

I collaborated with a freelance fashion designer on the patterns. The base meshes were made by William Patrick.

Date
May 30, 2025