Principal Character Artist specializing in shaping the visual identity of high-profile characters across globally recognized AAA franchises. With more than 10 years’ experience, skilled at leading teams, collaborating across disciplines, mentoring artists, and building scalable pipelines that balance creative vision with technical precision.
CORE SKILLSET
- Artistic leadership and style development
- Responding to player trends in a live service game
- Sculpting realistic anatomy, costumes, and hair grooms for humans and creatures
- Modeling hard surface weapons, props, and vehicles
- Processing and standardizing content for facial animation
- Building clean topology with efficient UVs
- Painting textures and setting up materials
- Developing asset pipelines, content standards, and reusable libraries
- Optimizing assets for animation and rendering performance
- Outsource management, review, and asset integration
- Designing and testing tools in collaboration with Tech Art and Engineering
- Providing critique in alignment with project art direction
- Established visual and technical benchmarks for all character assets, working closely with Leadership to push the boundaries of AAA character art
- Helped to define a unique style, content standards, and workflows on a cross-disciplinary team
- Partnered with Engineering on tools to ensure both fidelity and performance on target platforms
- Crafted Spartan Armor for Halo: Infinite, set quality standards, built scalable templates, and contributed to key assets such as Master Chief
- Led and mentored a team of character artists and provided extensive feedback to external partners
- Collaborated with Tech Art and Engineering to develop tools for modular armor content
- Streamlined MTX workflows, improving asset delivery quality and consistency
- Created characters, armor sets, and creatures for a next-gen Guild Wars prototype
- Collaborated with the Character Leads and Studio Art Director on visual exploration
- Built production-ready pipelines with the Engine Team to validate shading and materials
- Created Heroes for Paragon (Epic Games)
- Built characters and props for collectibles (Halo, Evolve, Borderlands, and more)
- 3D production for various other AAA properties
- Built a variety of vehicles, props, and characters setting product standards
- Developed as a leader overseeing a small team
- Designed a consistent visual language across several PC and mobile titles